Continuing with the creation of a Lustria-themed set of Monsters for Warhammer Quest, this week I painted 'D6' Saurus Warriors with spears. The spears grant them the ability 'Fight in Ranks' (attack from 2 squares away). Following-on from my first Skinks, I really enjoyed painting these Lizardmen in the same scheme - the colours are fun, (scarlet & turquoise are my favourite colours), as are all the Aztec-like details on these effectively sentient dinosaurs.
These newer GW Saurus figures are nice, with enough variety on the sprues to make each one individual, although the available poses are much more limited than for the Skinks. This makes sense, as Skinks are intelligent & quick, wheras Saurus are slow-witted; but I decided to carve into the necks of two, to enable simple repositioning of their heads in more interesting angles. It was a really easy change, but I think it's effective at making them a little more dynamic. I've picked up some packs of Temple Guard bits (shrunken heads, jawbones, tusks, spikes, golden tags, & other fetishes) for personalising my Lizardmen further, but I will save these for making some Scar-Veterans out of the basic Saurus first, & a few leftover bits may get added to the lower-ranking Warriors later.
As recommended, I painted the shields separately, & noticed that the Saurus look quite good without them too. This has given me the idea to put together six more, but with obsidian knives made from the spear tips, & no shields. I'd slice-off the gilt spike on the back of the head-shield, & probably file-down the spine spikes too, & call them 'New-Spawns' - freshly-spawned Saurus with worse stats than the baseline Warriors.