Friday, 20 July 2018

Great lizards

Some more creatures for my Lustrian Warhammer Quest set - 1D3 'great lizards'.  These cheap hard rubber toys have a surprisingly good level of detail & texture, & painted-up really easily.  They are slightly too big to count as the 'giant lizards' from the Lustrian bestiary, so I'll cook-up some rules for 'great lizards', in a similar vein to great wolves & the great spiders that forest Goblins ride - I'm thinking slower but tougher than a great wolf, & without any special abilities.  Except maybe Poison... Everything in Lustria seems to be poisonous...

I based the colour schemes on real lizards, with a bit of artistic licence - e.g. a Serengeti Agama for the one with a neck-frill, a leopard gecko for the orange/yellow/purple one, & various monitor lizard patterns for the camouflaged one; whilst tying them together as a group with purple on each.  I'm really pleased with how they turned out, & have another nine of these to paint.  However,  I am wondering whether to add a horn or a few spikes to them, to match the more fantastical look of the GW Lustrian snakes.  Any thoughts on this? Cheers!

Sunday, 15 July 2018


Another creature for my Lustria Warhammer Quest collection finished - a crocodile (yeah, I know it's actually a caiman, but I've had this toy in my bits box for many years, & thought it'd look great in this role).  I repainted the model based on real-life reference photos, giving it more camouflaged tones like I did with the gigantic scorpion, to offer a contrast to my garish Lizardmen warriors.  Meanwhile I prepared a Ø60mm base using my usual jungle recipe of coarse paint thickener for texture, with card flagstone pieces & resin blocks pressed in.  Then I added various Gale Force Nine flock, static grass, & Gamers Grass tufts.  The finishing touches, after I glued the crocodile into place were to drill a few holes for some carefully positioned snippets of plastic aquarium plants.

Here are a few photos of the finished crocodile, with a Lizardman Saurus for scale, & also battling a gigantic scorpion.  Both of these beasties take up a 2x2 squares on a Warhammer Quest dungeon tile, given their large bases.  However, the gigantic scorpion is the more deadly, being tougher & causing more damage - it's worth 450 gold for slaying, compared to 140 gold for the crocodile (I found stats for it on the excellent Chronicles of the Old World & Beyond).  I think I'd add the Ambush ability to the crocodile's stats though - at least on a dungeon tile that has a water feature...

Thursday, 28 June 2018


I've been back on my long-running Lustria-set Warhammer Quest collection this week, & needed a quick starter to get me back in the flow of painting brightly hued Mesoamerican-inspired monsters - so I painted-up two bases of snakes.  These were decorative extras on a sprue of Saurus Cold One riders, & I really like what the sculptor has done with them - they look to be inspired by decorative Aztec serpents, so I painted one of the three types in jade & turquoise hues.

Snakes in Warhammer Quest are not much of a threat to the heroic Warriors (a paltry 30 gold each for slaying), so I could do with a few more of these.  I had been planning to scratch-build 2D6 bases of snakes using Green Stuff putty, but these are superior to anything that I could sculpt.  I need to paint up a lot more little critters yet - all the giant spiders, giant bats, & giant rats from the original boxed game, but source or make giant leeches, giant millipedes, giant insects...  I do at least have some plastic toys to use as giant lizards, although they are slightly too big in comparison to the others, so I will probably treat them as 'great lizards', & invent some suitable stats of a similar to 'great spiders' (as ridden by forest Goblins).

Wednesday, 6 June 2018

Atmosphere processor

I've been working on quite a few wargaming bits this spring, but haven't finished much of it yet, hence the lack of posts recently.  However, today I finished this piece of scenery for Necromunda / 'Inquisimunda' - an atmosphere processor; or maybe a large water still for Underhive gangs to fight over?  This is a 3-piece resin model from Fenris Games.  It's chunky & durable, with great detailing.  The sections only needed minimal filing to remove some air bubble bumps to allow them to stack neatly.  [Top tip for those new to resin pieces: a quick wash in soapy water removes residue left over from the casting, which will improve the adherence of the paint].

I mounted it on a disposable 'raft' left over from a 3D-print job, which I think makes for an excellent metal grille effect.  I'm considering strengthening this base with a card disc underneath too, as the raft is slightly brittle.  A couple small pieces of rubble were added to tie the piece in with the rest of my ruined Underhive terrain, but I painted this atmopshere processor in a slightly better state of repair than my usual corroded & rusty scenery.

It had been a while since I'd tried painting the classic 'gem' effect on a miniature, but I'm really pleased how the indicator lights turned out on this - I think they help bring the machinery to life ( +++ALL HAIL THE OMNISSIAH+++ ).

Monday, 9 April 2018

Battle for the town hall

Here is a brief summary of mine & Tim's 2nd Crossfire game from the weekend.  In this, another Meeting Engagement set in 1982 Lebanon, we switched sides, so that I was the Syrians, & Tim the Israelis.  We also played the board in the opposite axis for some variety without having to rearrange the scenery.

As in the first game, the Syrians were able to begin advancing just prior to the IDF, due to the particular deployment rules of this scenario favouring smaller forces.  My Syrian regulars moved through a patch of woodland to occupy the objective - the town hall on one side of the board; whilst my AT commandos advanced through nearby ruins, taking up forward defensive positions amongst the barricades in front of the hall, & at the crossroads in the centre of the board, bristling with ATGMs & RPGs to strike any IDF armour that might reveal itself.

Sunday, 8 April 2018

Battle for the crossroads

This Saturday, my friend Tim & I finally got some more Crossfire gaming in.  The setting was Lebanon, 1982.  Our first battle was the basic Meeting Engagement from the rulebook, which saw Tim as the Syrians - with a platoon of regulars & a platoon of 'hunter-killer' AT commandos; & me as the invading Israelis, with a platoon of Golani regulars, & a platoon of Sayeret Golani veterans. We also each had a single piece of self-propelled AA as armoured support.  This was the largest game we had played so far.  The objective was to take & hold the designated objective for five consecutive Initiative Phases (or kill/capture two thirds of the enemy units).

Saturday, 17 March 2018

Gas fungi

This week I painted some more flora from the Outlanders bestiary for my Necromunda / Inquisimunda collection - gas fungi.  There are many varieties of fungus growing in the dank, dark Underhive, & most of them are harmless.  These are harvested for food, especially by scavvies, mutants, & outlaws living in the waste zones beyond even the ramshackle settlements.  However, some Necromunda fungi have evolved to become capable of protecting themselves via the release of mycotoxins.  One gas fungus is known as the 'dream-spore', which looks like a multi-coloured ball of fluff & causes hallucinogenic waking-dreams - the victims of which often stumble into one of the myriad horrors of the Underhive.  In rules terms, moving through a patch of gas fungi risks releasing one of three types of gas (using the special grenades rules for Hallucinogen, Choke, & Scare).

These small patches are based as per my usual urban rubble recipe, on laser-cut ply discs from Fenris Games, from where I also purchased the resin mushrooms.  I'm planning to make a larger area of gas fungi, using a CD for a base.

These patches of fungi could also be used to represent harmless varieties to be harvested/protected... or maybe even unhatched Ork/Gretchin spores to be purged!

Thursday, 15 March 2018

More wire weed

Following-on from the large patch of wire weed that I made, here are several smaller patches for variety.  These will be useful for obstacles on Underhive gantries & ledges as well as at ground-level.  They are mounted on laser-cut ply discs from Fenris Games, but otherwise made in the same way.  I also had a couple pieces of toy barbed wire fence left over, so I based them on a lolly stick to make a broken section of fence, which could be useful to mark where figures have cut or destroyed a section of fencing during games.

Thursday, 15 February 2018

Chem tower

This week I finished a scratch-built 'chem tower' for Necromunda / Inquisimunda.  This was a simple build based on an old CD, & using a Pringles tube for the central tank.  I added a pipe using a little aquarium chemical bottle & a couple sections from the useful Mantic Games Industrial Pipeline kit.  I also added some platforms & support beams using 3mm foamboard, with detail using cereal pack card, washers, & slices of cylindrical sprue for large bolts. The grille on top is a 'raft' left-over from a 3D-printing job.  I then added a bit of texture using coarse paint thickener, & a few bits of debris here & there, with sand for grit.

Only a quick & dirty dry-brushed paint job, with plenty of messy washes, & then a bit more work to suggest corrosion & rust here-&-there.  The freehand detail for the hazard stripes took the most time painting-wise, but I am happy with the finishing touch that they lend. Good enough for tabletop gaming though, I think. On the right is a photo of the chem tower before I spray-painted it with a black undercoat  >