Following on from my last post, here's a brief AAR on my fourth game of Crossfire, against my friend Tim. Setting was the same (IDF platoon clearing a Lebanese town of Syrian commandos), but we switched forces (Tim playing the IDF role), & used different sides of the board from the previous game. I deployed my commandos Hidden in 2 groups, one on each flank in the buildings that appeared to offer the widest avenues of fire.
Tim concentrated his platoon among the hills & rises on my right flank, & advanced on the main road via some ruins. I chose to quickly reveal my right-most commando teams, in order to get them into better firing positions & open-up on the IDF. Despite initially Suppressing the enemy in the ruin, I quickly lost 1 'hunter-killer' team to the return shots, & then a second team was rendered combat ineffective as Tim's forces methodically advanced with strong covering fire. The surviving squad leaders withdrew through the town towards my remaining group of commandos, who revealed themselves by opening fire on Tim's HQ section on the high ridge in the centre of his board edge.
I tried to shore-up my defence in the centre of
the table by sweeping a team into the apartment block, but these were
quickly decimated by the heavy IDF fire as the enemy leap-frogged from
one building to the next.
Tim's professional command of his
forces made this a very quick game - soon I was merely trying to
withdraw from the table with the fewest casualties, & avoiding
capture. However, I didn't even manage this - with no LoS to my right
flank, which was swarming with IDF, Tim was free to drive his M113s
along the side streets & into the courtyards & avenues which
overlooked key points along my escape route. My platoon commander &
his remaining soldiers surrendered rather than risk the gauntlet of
.50cals! The Syrian commando force is brutally anti-tank focused, but
is seriously lacking in volume of fire, & Tim's tactical mastery saw
me completely outmanoeuvred, without the IDF taking any casualties. Textbook.