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Saturday, 27 July 2019

Fighting Pit WIP

Here is a photo of my WIP Fighting Pit tile for Lustrian-themed Warhammer Quest I opted for
spectator walkways to the sides of the pit, as the original 2D WQ tile used this space for sunken walls painted in perspective; & I always thought the Fighting Pit was lacking sufficient space for spectators.  Concentrating on this Objective Room as one of my first 28mm-scale tiles has helped me iron-out the design principles that will feature on the whole set of dungeon tiles, & gets one of the more complex tiles finished early in the project.

After experimenting with raised dungeon tiles to allow for depressions such as the Fighting Pit & Fire Chasm etc (as well as magnetically-attached doorways!), I settled on the approach shown here, with slots at the appropriate points to allow for doorways or sections of blanking wall to be slipped in.  I did consider 30mm-high ('human-height') walls so I could get lots of overgrown Lizardmen ruins detail in, but after careful consideration & consultation with gaming comrades I have settled on low cutaway walls, which suggest the overall look while allowing better visibility of figures on the tabletop (as well as being less effort & taking-up less storage space).

Any suggestions or observations welcome  :-)

4 comments:

  1. More space is definitely going to be an improvement. The fighting pit always had a tendency to be crowded, since it gets filled with lots of objective room monsters.

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  2. Love the fighting pit, made perfect use of space and thankfully helped me with tackling the pit myself as it just didn't sit well with me either that there wasn't a walkway. Mind if I borrow the idea?

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    1. Thanks Rusty, glad it helped - borrow away! I really like your own Warhammer Quest tiles, looking forward to seeing your take on the Fighting Pit.

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