This weekend I also finished a platoon of 1980s French Foreign Legion Paratroopers as a gift for my friend Tim. I had been buying him packs of 15mm scale modern French infantry & vehicles for a couple of birthdays & Christmases (originally intended for Force on Force games). As Tim never got around to painting these, I offered to base them up & paint them for our new favoured system, Crossfire, instead. These were to be his birthday present earlier this year, but I missed that deadline, so here they are finally, as a belated Christmas gift. I'm even including the convenient mini storage box too :-)
These represent a platoon of Foreign Legion Paras ('Section Bleu'), of the elite 2e REP (2nd Foreign Parachute Regiment). I've given them Middle East themed bases to match my own Syrian / IDF / PLO collection, as they will be serving in the multi-faction chaos of early 80s Lebanon.
Section Bleu itself consists of an HQ équipe (squad) of platoon leader stand, & accompanying fireteam; & then 3 équipes of 2 fireteams each, plus an équipe leader. They will be interesting to play, as every équipe includes a sharpshooter with a scoped rifle, which we had decided to house-rule as allowing that fireteam to ignore normal Target Priority rules. Typical for an elite platoon, this is on the small side for an infantry block (& emphasised further by only having 3 soldiers in each fireteam), but they will make up for this by being elite & having good leadership.
I've also been painting support units for this platoon - 2 sniper teams, 2 GPMG teams, & a Forward Observer for artillery / air strikes, so far. As a bonus I also put together 3 bases of seriously wounded / dead Paratroopers. These are just decorative really, to emphasise particularly FUBAR situations...
Tim has also purchased enough figures for an additional platoon of 2e REP, which I will paint as 'Section Rouge'. Then I need to get to work on their attached APCs, armoured cars, & MBT...
Here are a couple photos of the platoon & support in their cute little storage / travel box:
Festive Greetings Tim, hope you like them!
A blog intended to help focus my sporadic wargaming & miniature painting endeavours...
Pages
Wednesday, 26 December 2018
Monday, 24 December 2018
Ronin board & roads
This weekend I started on my gaming board for Ronin (28mm scale samurai skirmish), & made some roads/tracks for it. I'd had the 2'x2' compressed chipboard ready for ages, but couldn't decide how to prepare it (PVA + sand + dry-brushing or flock? As earth or grass?). I eventually decided to get 3'x3' of dark brown felt (£3.50 from the local craft shop), & glue this neatly over the top, around the sides, overlapping the underside. This results in a nice soft basic gaming surface, with the edges of the board tidy & protected, & the underside cushioned for placing on tables. I may follow this up by dry-brushing/stippling the felt surface with a lighter brown for a more natural effect, & to blend it in with my other terrain.
When trimming the excess material underneath the board, I had long pieces left over which gave me the idea to see if they would work as flexible roads/tracks which can conform to terrain like hills etc. A test footpath proved that these would work much better than I expected - they were very simple to produce, & easy to press into shape on a gaming board (unlike flexible roads made of latex or canvas). I simply cut the roads to size, checking how they could be laid out on the board, & then brushed undiluted PVA glue on each in turn. I poured a custom mix of flock (1 part dark brown to 2 parts light ochre, with a tiny sprinkle of dark green 'plant' flock) over this, & pressed it down with my fingers (it adhered much more successfully than I expected). I then added a few patches of yellow-green 'grass' flock, & some small dark green 'plants' along the edges of the roads.
After tipping off what little excess flock there was, & saving what I could for future use, I moved onto the next road, & once the PVA was fairly dry on the whole batch, I gave the lot a spray of matte craft varnish, hoping this would reduce 'flock shedding'. The varnish has also made the roads feel a little more sturdy. Very pleased with the results so far. On the left is a quick shot of the board with some of the scatter terrain that I've already made. Now to start constructing those buildings, to really bring the setting to life...
When trimming the excess material underneath the board, I had long pieces left over which gave me the idea to see if they would work as flexible roads/tracks which can conform to terrain like hills etc. A test footpath proved that these would work much better than I expected - they were very simple to produce, & easy to press into shape on a gaming board (unlike flexible roads made of latex or canvas). I simply cut the roads to size, checking how they could be laid out on the board, & then brushed undiluted PVA glue on each in turn. I poured a custom mix of flock (1 part dark brown to 2 parts light ochre, with a tiny sprinkle of dark green 'plant' flock) over this, & pressed it down with my fingers (it adhered much more successfully than I expected). I then added a few patches of yellow-green 'grass' flock, & some small dark green 'plants' along the edges of the roads.
After tipping off what little excess flock there was, & saving what I could for future use, I moved onto the next road, & once the PVA was fairly dry on the whole batch, I gave the lot a spray of matte craft varnish, hoping this would reduce 'flock shedding'. The varnish has also made the roads feel a little more sturdy. Very pleased with the results so far. On the left is a quick shot of the board with some of the scatter terrain that I've already made. Now to start constructing those buildings, to really bring the setting to life...
Subscribe to:
Posts (Atom)