These patches of fungi could also be used to represent harmless varieties to be harvested/protected... or maybe even unhatched Ork/Gretchin spores to be purged!
A blog intended to help focus my sporadic wargaming & miniature painting endeavours...
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Saturday, 17 March 2018
Gas fungi
These patches of fungi could also be used to represent harmless varieties to be harvested/protected... or maybe even unhatched Ork/Gretchin spores to be purged!
Thursday, 15 March 2018
More wire weed
Thursday, 15 February 2018
Chem tower

Sunday, 11 February 2018
Barbed wire fences & wire weed
After the break is a photo of the wire weed base before I added the lichen 'wire weed', which also shows how the rubble looks different under various lighting:
Sunday, 21 January 2018
Young lady
Anyway, this figure is my test piece for the civilians. She is from Hasslefree Miniatures, & marketed as 'Mineko'. She could be a serving girl at an inn, or perhaps a geisha or brothel worker. Or maybe the daughter of a samurai (perhaps the Yakuza might foolishly try kidnapping her for ransom). Fairly pleased with the overall look & simple patterning on the kimono & obi, considering that the figure is less than 3cm tall. The basing is a mix of Gale Force Nine flocks, & Gamer's Grass tufts & flowers.Plenty more Ronin stuff to follow!
Tuesday, 21 November 2017
Pile of rubble 3
Sunday, 19 November 2017
Large containers
I'll have to get all my urban Warhammer 40,000 scenery out of storage for a group photo soon, as I suspect I have more than I think by now - although I still need a lot more vertical pieces & platforms to get going with Necromunda again.
Monday, 6 November 2017
Pile of rubble 2
Yesterday I finished my 2nd pile of rubble for my new Necromunda scenery. I was pleased with my 1st rubble pile, but even more so with this one. Again, the base is an old CD, with various pieces of polystyrene, Airfix kit bits, sprue offcuts, a thread dowel, pen nib, & other detritus incorporated as junk. I also used sliced-up parts of an original Necromunda bulkhead, & as grille flooring: the disposable 'rafts' left-over from 3D-printing projects. The polystyrene chunk that dominates this piece has a nifty warning sign & arrow that I thought would look good when painted.

I really enjoy making free-form scenery pieces like this, as pretty much anything goes. Once you've picked a few parts, they seem to fall together into a logical arrangement with very little effort, & almost take on a character. I think this 2nd pile of rubble is more interesting & successful than my first one, which was more a vertical stack. This one has more interesting angles, more variation in texture, & more contrast between rusted metal & plascrete. The big pile of grit also adds more realism than blocks alone.
Sunday, 5 November 2017
Guilder trade hall / warehouse
This weekend I finished painting a building that I've been working on for a while - a Guilder trade hall / warehouse for Necromunda. It started life as two halves of polystyrene packaging for a handheld vacuum cleaner, onto which I glued 5mm foamboard walkways (with sewing mesh grille flooring), cardboard panels (with plastic sprue-offcut rivets), doors, windows, & roofing. The ladders & railings are laser-cut ply pieces from Fenris Games. I added plasticard backing to the railings for a more defensible position. I textured the bare polystyrene surface with coarse paint thickener. Also added were aquila supports to the lower platforms, & a lamp, both from the GW Sector Imperialis sprues.



Walkways from adjacent structures can connect to the lower platforms on either side, whilst the town Watchmen can look out for trouble from the walkways above. This building should be useful for Underhive wastes scenarios as well as settlement encounters like Shoot Out. Think I should follow this up with some market stalls & a bar...
Walkways from adjacent structures can connect to the lower platforms on either side, whilst the town Watchmen can look out for trouble from the walkways above. This building should be useful for Underhive wastes scenarios as well as settlement encounters like Shoot Out. Think I should follow this up with some market stalls & a bar...
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