These are actually Copplestone Castings 15mm Fantasy range Pict Warrior miniatures, but I thought they were crying-out for an Orc paint job.
A blog intended to help focus my sporadic wargaming & miniature painting endeavours...
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Sunday, 6 January 2013
15mm Warhammer Quest part 4
I've finished painting my 1st 15mm scale WQ corridor & my 1st group of Monsters - 1D6 Savage Orcs! I'm not such a fan of Games Workshop's Warhammer Orcs (though I think W40K Orks are great), but I have always liked the concept of the more primitive Savage Orcs. I'm really pleased with how the paint scheme came out on these tiny figures, & I think the corridor looks suitably dank. Unfortunately the highlights on the base grit & on the corridor floor slabs don't show up that well in these photos:
These are actually Copplestone Castings 15mm Fantasy range Pict Warrior miniatures, but I thought they were crying-out for an Orc paint job.
These are actually Copplestone Castings 15mm Fantasy range Pict Warrior miniatures, but I thought they were crying-out for an Orc paint job.
Thursday, 3 January 2013
15mm Warhammer Quest part 3
I don't like to post unfinished things in this blog, but December was busy & I didn't complete much hobby stuff. So here are some of my work-in-progress 15mm 3D Warhammer Quest sections. & they said it couldn't be done! :-] I've started painting-up my Copplestone Castings monsters to begin population of this dungeon, & once the texturing is complete on the corridors & rooms I will be laying the paint on them too.
Wednesday, 28 November 2012
US seriously wounded (FoF)
Following on from my last post, here are 6 US Seriously Wounded markers for 15mm Force on Force. Again, these are Peter Pig USMC figures that I've painted in the same scheme. I used gloss varnish on the blood.
Monday, 26 November 2012
US Ranger force (FoF)
I spent a lot of time painting them up, but this weekend I finished my US Ranger force. I'm quite pleased with the results, & these Peter Pig minis are particularly nicely sculpted. After a bit of research into uniforms I went for 3-colour DCUs for the fatigues & helmet covers, with the Woodland pattern body armour. Although technically during the Somalia intervention in 1993 the Rangers had the older (as seen in the Gulf War) 'chocolate chip' pattern helmet covers, this means I can use these figures for Day of the Rangers games right up to Road to Baghdad (2003), where they can be used as Rangers, USMC or US Army soldiers. This force covers what is needed for the 'Objective Badger' mission from Road to Baghdad, where Rangers are providing a cordon around the Al Qadisiyah Research Centre whilst operatives fruitlessly search for evidence of WMDs:
After reading lots of online tips for painting modern 15mm figures, I opted for brighter tones rather than sticking slavishly to tonal accuracy - at this scale when you are looking over a table of 15mm figures, the effect seems better. Below is the Combat Controller, the GPMG team & the sniper team:
...& here are some more photos showing the Ranger chalks:
After reading lots of online tips for painting modern 15mm figures, I opted for brighter tones rather than sticking slavishly to tonal accuracy - at this scale when you are looking over a table of 15mm figures, the effect seems better. Below is the Combat Controller, the GPMG team & the sniper team:
...& here are some more photos showing the Ranger chalks:
Saturday, 10 November 2012
Ruined building (FoF)
Below is a medium-size ruined building for 15mm Force on Force, which I finished yesterday. It's made of foamboard & all-purpose filler over polystyrene chunks, with sand for the grit & small stones. I had Road to Baghdad in mind when I painted this up, but it will be suitable for any setting really.
Sunday, 4 November 2012
Saddam Fedayeen (FoF)
This week I put together & painted some 15mm Saddam Fedayeen for Force on Force Road to Baghdad scenarios. Having reconsidered branching out into Chechen rebels due to taking on too many projects with limited time, & the fact I wasn't happy with how the 1p base surface was 'glinting' through the earth & grass that I'd used, I repainted most of the Rebel Minis Fedayeen Soldiers that I'd used. These Fedayeen don't have the infamous 'Vader' helmets, but I've seen photos of Saddam's paramilitary wearing black balaclavas like these too. I plan to add some Peter Pig figures wearing caps with material covering their necks, which can easily be modified to look like the Vader helmets.
I also added a Peter Pig PLO sniper & a beret-wearing figure to represent a Ba'ath Party official. For easy-ID on the tabletop, the Fedayeen with green headbands are the cell leaders, the ones wearing headscarves either have an RPK or a Dragunov rifle.
I also added a Peter Pig PLO sniper & a beret-wearing figure to represent a Ba'ath Party official. For easy-ID on the tabletop, the Fedayeen with green headbands are the cell leaders, the ones wearing headscarves either have an RPK or a Dragunov rifle.
Saturday, 27 October 2012
Middle East buildings 9 (FoF)
I made a couple of ruined adobe buildings for 15mm Force on Force this week. They are constructed from foamboard as usual, but with polystyrene chunks to bulk up the rubble before I added all-purpose filler, small blocks of foamboard, & sand for texture. I've painted them up as burnt-out to indicate artillery bombardment or airstrike, rather than having them as simply being old buildings that have collapsed through shoddy construction & lack of maintenance. Below is an IDF fireteam retreating through the ruins:
This week I also finally got round to ordering pretty much everything I'll need to play US Army / Rangers / Marines / Delta Force in missions from the Day of the Rangers (Somalia 1993) & Road to Baghdad (Iraq 2003) sourcebooks, including various Humvees, but barring helos & MBTs. I'm particularly looking forward to playing the tense Mogadishu scenarios.
This week I also finally got round to ordering pretty much everything I'll need to play US Army / Rangers / Marines / Delta Force in missions from the Day of the Rangers (Somalia 1993) & Road to Baghdad (Iraq 2003) sourcebooks, including various Humvees, but barring helos & MBTs. I'm particularly looking forward to playing the tense Mogadishu scenarios.
Monday, 15 October 2012
Middle East buildings 8 (FoF)
Below are a few more of my new batch of Middle East buildings. They are still rather 'generic' at the moment as I'm bulking out my collection, but I've started to sketch-out plans for more interesting pieces, like warehouses & industrial plants.
The smaller buildings could represent adobe village dwellings, or slum housing in more urban settings. I see the painted building as another 'semi-detached' house, but with the households back-to-back instead of side-by-side.
The smaller buildings could represent adobe village dwellings, or slum housing in more urban settings. I see the painted building as another 'semi-detached' house, but with the households back-to-back instead of side-by-side.
Thursday, 11 October 2012
Middle East buildings 7 (FoF)
Here is the 1st of my new batch of buildings for Middle East Force on Force gaming (without removable roofs). Much quicker to build when you don't fuss around with unnecessary internal details - I should have enough to represent Beirut (& Mogadishu..) soon. This one is a block of flats:
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