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Monday, 24 March 2014

More combat androids (TW)

Over the weekend I painted & based-up another 8 'AIT-7 Ashigaru' combat androids for my Tomorrow's War Colonial force.  I have 2 flamethrower android teams to convert, then that's one 'cadre' finished.  Ultimately I'd like to double that number to complete my 'droid infantry.  Unlike the Human marine-heavy Solar expeditionary force, the army of the Colonials will comprise of a large number of androids & AI armour pieces.  These are the 'droid footsoldiers, but they won't be dumb cannonfodder...


For those familiar with Force on Force / Tomorrow's War, I was considering TQ:D6/M:D12 at first, but following the rules precisely they would have to be TQ:D8/M:10 as Tech Level 3 Bots.  This would make them better soldiers than their opponents in the Unified Marine Corps, as their Troop Quality & Morale would match, but they will have the various Bot advantages like everything being in Optimum Range, no penalties for firing when moving, Armour: 2D etc.  This might not be a bad thing though, it just makes them a challenging prospect.  With flamethrowers added in the mix, these 'droids could become the bane of the UMC.

The miniatures are the fantastically sculpted 'Shalur Mercenaries' from Rebel Minis.  The variety & quality of the Shalur poses is really impressive.

Monday, 17 March 2014

2nd UMC Armoured Fighting Suit (TW)

My Unified Marine Corps now have a 2nd AFS, with more on the way.  I went with a plain 'at rest' stance for this one.  Here are a couple shots of a recon force making it's way through the jungle of the colony world:

Tuesday, 11 March 2014

UMC Armoured Fighting Suit (TW)

I finished my 1st mech-suit for 15mm scale Tomorrow's War this week.  Very pleased with it.  The model is the fantastic ViPeR from Rebel Minis, & I think I've finalised the Unified Marine Corps vehicle camo scheme now.  After my initial attempt on the Warthog scout/patrol vehicle, which came out more blade-like in pattern, I tried more creeper-like shapes on this AFS.  I will alter the Warthog's scheme to match this now.


I haven't decided on a name for this class of AFS yet (suggestions welcome), but it is certainly heavily-armed for it's size.  I'm going to call that a chain cannon (anti-infantry/light vehicle) on the right mount, & a rail repeater (anti-armour) on the the left.  I'm planning to put together 2 squadrons of 3 AFS with this balanced weapon configuration, plus 3 'specialist' walkers - 1 with dual chain cannon, 1 with dual rail repeater, plus 1 with a labour/recovery loadout (only clamp/cutter arms).


Monday, 3 March 2014

UMC officers, medic & TAC (TW)

Back to Tomorrow's War here: today I finished four 'characters' for my Unified Marine Corps force.  Below are the company CO & a platoon leader.  For rank markings I used dots on the left pauldrons - the CO has 3, the platoon leader 2, & squad leaders have 1; but these guys also follow my Force on Force method of having the senior officer standing, & the subordinate kneeling, for easy-ID:

And below is a medic and a TAC (possibly calling-in an orbital strike!).  The figures are 15mm scale - Rebel Minis Earth Force Marines.

Sunday, 2 March 2014

Corner (WQ)

Another essential, if unexciting, piece of any dungeon - a corner.  I finished this piece today, & as with most of my 15mm scale Warhammer Quest sections, I stuck with the colour scheme of the tile from the original game.  Click on the thumbnails for larger views:


The figure is one of my Chaos Marauders (a Northlander warrior from Copplestone Castings Barbarica range).

Friday, 28 February 2014

Corridor (WQ)

Not too exciting, but essential for any dungeon - I've finished another corridor for 15mm scale Warhammer QuestI've made two 'Dwarven' corridors with a blue stone look, 3 more rundown grey stone corridors with each of the different door layouts catered for, & I will make 2 or 3 more corridors to round-off the set, probably with a 'mine' style (wooden joists & props holding the walls & ceiling up).

Thursday, 27 February 2014

Guard Room (WQ)

Another scratchbuilt 15mm scale Warhammer Quest dungeon room finished.  Here's my Guard Room.  This is another chamber that has a bit of 'furniture' - I've used the excellent large crates and barrels from Rebel Minis.  These look fantastic after drybrushing, & I think really help to bring this room alive.


I placed these details so that my figures on 1p bases can still fit in the squares, although I suspect placement of large figures on 2p bases may be problematic in this room - I'm trying to mount figures on 1ps wherever possible, but I have 3 cave trolls that had to be mounted on the larger coins already, and other bulky monsters may also require this.  Fortunately most of the dungeon won't have obstructions like this, but I think the Torture Chamber & the Guard Room really benefit from these details.

Sunday, 16 February 2014

Torture Chamber (WQ)

It's finally finished - my 15mm scale scratch-built Torture Chamber for Warhammer Quest I'm quite pleased with how it's turned out.  The unpleasant devices/equipment were very fiddly to make at this tiny scale, but I always thought the original card tile was lacking these atmospheric details.  As with all my WQ rooms, the primary building material is 5mm foamboard, with thin card flagstones to define the squares.  The club & pokey stick are whittled from cocktail sticks, & the wheels on the rack are from an Airfix plane.  The pillars are sections of wooden dowel.


To leave the options open, I haven't glued the rack into place yet.  2 figures can balance atop it if necessary, although they look a little ungainly in a combat situation.  The 2 squares that the rack occupies could be said to be inaccessible, or the rack could be removed if necessary for figure placement.




The one detail I want to improve is the splattered blood - it needs to be darker, with a gloss coat to finish it off I think.

Wednesday, 12 February 2014

3D Warhammer Quest WIP (WQ)

I've been in a Warhammer Quest mood lately.  I have a little production line going to finish off my set of 15mm scale dungeon sections.  Once I've put the finishing touches to the rack for the Torture Chamber, I will post photos, but for now, here are some WIP pictures, showing how I am putting these rooms and corridors together.

The shot on the left of The Gaol shows how I have built each section raised from table level, to allow for deeper sections in pieces like the Well of Doom, the Firechasm, the Fighting Pit etc.  The primary material is 5mm foamboard, with cereal pack cardboard for details like flagstones & bricks in the walls.  Here I have used sections of cocktail stick for the bars of the Gaol gate.  I need to cut a hole for the latrine in the nearest corner where the flagstone is cut away, & finally fit in the last section of wall.